Showdown ladder team, #1 and #2 raking places 1810
I wanted to write a short article on my ladder team to keep a memory of ultra series so here we go.
in dept
Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 236 HP / 140 Def / 4 SpA / 100 SpD / 28 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Dazzling Gleam
- Geomancy
- Protect
Very bulky spread, lives 3 precipice blades, dragon ascent and extrem speed (roll if life orb) and 3 moonblast. Speed allows you to outspeed Rayquaza after icy wind.
252+ Atk Primal Groudon Precipice Blades vs. 236 HP / 140 Def Xerneas: 97-115 (41.9 - 49.7%) -- guaranteed 3HKO
252 Atk Life Orb Mega Rayquaza Dragon Ascent vs. 236 HP / 140 Def Xerneas: 153-183 (66.2 - 79.2%) -- guaranteed 2HKO
252 Atk Life Orb Mega Rayquaza Extreme Speed vs. 236 HP / 140 Def Xerneas: 69-82 (29.8 - 35.4%) -- 23.1% chance to 3HKO
252 SpA Fairy Aura Xerneas Moonblast vs. 236 HP / 100 SpD Fairy Aura Xerneas: 100-118 (43.2 - 51%) -- 4.7% chance to 2HKO
4+ SpA Fairy Aura Xerneas Moonblast vs. 4 HP / 0 SpD Fairy Aura Xerneas: 102-120 (50.4 - 59.4%) -- guaranteed 2HKO
+2 4+ SpA Fairy Aura Xerneas Moonblast vs. 0 HP / 4 SpD Tapu Lele: 175-207 (120.6 - 142.7%) -- guaranteed OHKO
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 12 HP / 4 Def / 76 SpA / 220 SpD / 196 Spe
Modest Nature
IVs: 0 Atk
- Eruption
- Earth Power
- Roar
- Protect
Lives earth power from timid groudon and ko back, also lives some other stuff like earth power from life orb ray, z lunala, multiple ice beam from kyogre and such. Speed is at 135 to creep the other mons at 134, which is the speed you need to outspeed required to outspeed the base 130 at -1 speed. Roar is a cool tech to have a xerneas answer, no matter what they think, especially if it's special groudon. And I do think roar is more useful than overheat or hp ice considering how popular xerneas is. Why do I not run a standard timid ? Because I do think this one is better for the mirror, and is faster than the physical ones anyway, in addition to that, bulk is always welcome.
252 SpA Primal Groudon Earth Power vs. 12 HP / 220 SpD Primal Groudon: 150-176 (84.7 - 99.4%) -- guaranteed 2HKO
252 SpA Lunala Menacing Moonraze Maelstrom vs. 12 HP / 220 SpD Primal Groudon: 154-183 (87 - 103.3%) -- 25% chance to OHKO
4 SpA Life Orb Mega Rayquaza Earth Power vs. 12 HP / 220 SpD Primal Groudon: 130-153 (73.4 - 86.4%) -- guaranteed 2HKO
252 SpA Dark Aura Yveltal Black Hole Eclipse (160 BP) vs. 12 HP / 220 SpD Primal Groudon: 160-189 (90.3 - 106.7%) -- 43.8% chance to OHKO
4+ SpA Primal Kyogre Ice Beam vs. 12 HP / 220 SpD Primal Groudon: 55-65 (31 - 36.7%) -- 67.6% chance to 3HKO
Salamence-Mega @ Salamencite
Ability: Intimidate
EVs: 156 Atk / 100 SpA / 252 Spe
Hasty Nature
- Roar
- Hyper Voice
- Double-Edge
- Tailwind
156 evs atk allows you to double-edge tapu fini without proccing the berry. I do think roar is a terrible move on salamence, however, I do think having a way to deal with xerneas no matter what your field is is awesome, as they tend to geo in front of salamence, or even set up trick room. This tech has won me a lot of games.
156 Atk Aerilate Mega Salamence Double-Edge vs. 252 HP / 4 Def Tapu Fini: 111-132 (62.7 - 74.5%) -- guaranteed 2HKO
Tapu Fini @ Wiki Berry
Ability: Misty Surge
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Icy Wind
- Heal Pulse
- Light Screen
- Haze
The key member of the team in my opinion. Sassy is to haze after xerneas even if it took an icy wind in its switch-in. Move before the primals under trick room, which is very good against kyogre bronzong. Heal pulse and light screen gives the team more longevity, and allows groudon to be more often at full health for eruption. If you still want nature's madness, haze is probably the most removable move, but again, I think having multiple way to deal with xerneas is essential in my opinion.
+2 252 SpA Fairy Aura Xerneas Moonblast vs. 252 HP / 252+ SpD Tapu Fini: 130-154 (73.4 - 87%) -- guaranteed 2HKO
+2 252 SpA Fairy Aura Xerneas Moonblast vs. 252 HP / 252+ SpD Tapu Fini through Light Screen: 87-103 (49.1 - 58.1%) -- 97.7% chance to 2HKO
252 Atk Life Orb Mega Rayquaza Dragon Ascent vs. 252 HP / 4 Def Tapu Fini: 152-179 (85.8 - 101.1%) -- 12.5% chance to OHKO
Incineroar @ Incinium Z
Ability: Intimidate
EVs: 100 HP / 180 Atk / 4 Def / 60 SpD / 164 Spe
Adamant Nature
- Flare Blitz
- Darkest Lariat
- Fake Out
- Low Kick
180 evs atk in to get the most important kos at -1, like lunala bronzong and necrozma. Just enough defense to live -1 precipice blades, and enough special defense to have a good roll vs earth power necrozma. The speed is to outspeed gengar after tailwind. Low kick is the last addition, improving significantly the stakataka matchup in yvelogre.
-1 180+ Atk Incineroar Malicious Moonsault vs. 4 HP / 0 Def Shadow Shield Lunala: 216-254 (101.4 - 119.2%) -- guaranteed OHKO
-1 180+ Atk Incineroar Malicious Moonsault vs. 252 HP / 4 Def Bronzong: 170-204 (97.7 - 117.2%) -- 93.8% chance to OHKO-1 180+ Atk Incineroar Malicious Moonsault vs. 4 HP / 0 Def Ultra Necrozma: 200-236 (115.6 - 136.4%) -- guaranteed OHKO
-1 252+ Atk Primal Groudon Precipice Blades vs. 100 HP / 4 Def Incineroar: 152-182 (83 - 99.4%) -- guaranteed 2HKO
252 SpA Neuroforce Ultra Necrozma Earth Power vs. 100 HP / 60 SpD Incineroar: 157-187 (85.7 - 102.1%) -- 12.5% chance to OHKO
Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 84 HP / 172 Atk / 252 SpD
Adamant Nature
- Leaf Blade
- Sacred Sword
- Substitute
- Detect
What was an amoonguss, became a kartana. Added to improve the rayogre crobat matchup that gives the team so much trouble. Eventhough the yvelogre matchup was still in my favore with amoonguss, kartana improves it even more. Also usable against some xray when they have both tapu fini and incineroar. Enough bulk to take shadow ball from gengar, enough attack to one-shot incineroar and most of the kyogre.
252 SpA Mega Gengar Shadow Ball vs. 84 HP / 252 SpD Kartana: 121-144 (83.4 - 99.3%) -- guaranteed 2HKO
4+ SpA Primal Kyogre Water Spout (150 BP) vs. 84 HP / 252 SpD Kartana in Heavy Rain: 126-149 (86.8 - 102.7%) -- 18.8% chance to OHKO
WCS2018, Day 1
I had the chance to participate to the 2018 Pokémon Vidéo Game World Championships at day 1. Despite a poor result, I wanted to write a last article to close the VGC18 format. I finished the day one with a record of 5 wins and 4 loses which is at least not negative, though my hope of making day 2 ended at the round 6.
Result
About the team
As I felt very comfortable with CHALK, I wanted to play something similar, but Kangaskhan didn't fit the current metagame correctly in my opinion. My japanese friend なま (nama) showed me the six, that will become my team for worlds.
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Level: 50
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Heat Wave
- Tailwind
- Protect
特性: 日照り
持ち物: メガ石
性格: 臆病
調整: 154(4)-98(0)-98(0)-211(252)-135(0)-167(252)
技: オーバーヒート 熱風 追い風 守る
I felt like Charizard was good against Lelegross and Gengar goodstuff, which was not totally wrong. The problem here is this Charizard does not hold Zen Headbutt from Metagross in psychic terrain, against which I lose in round 3. This bulk does not hold -1 Stone Edge from Landorus-T at minus 1, which is common in Gengar goodstuff. Except that the spread is useful for any other situation. But I choose to run a timid one because I expected a lot of Band or Groundium Lando and I wanted to be sure I can outspeed them. Also for Lelegross teams that only has timid Z Lele to deal with Charizard.
Cresselia @ Wiki Berry
Ability: Levitate
Level: 50
EVs: 228 HP / 28 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Icy Wind
- Helping Hand
- Ally Switch
- Trick Room
クレセリア
特性: ふゆう
持ち物: ウイのみ
性格: 穏やか
調整: 224(228)-67(0)-144(28)-95(0)-200(252)-105(0)
技: 凍える風 手助け サイドチェンジ トリックルーム
A classic supporting Cresselia, nothing very important to notice about it.
Landorus-Therian @ Choice Band
Ability: Intimidate
Level: 50
EVs: 4 HP / 244 Atk / 4 Def / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Earthquake
- Rock Slide
- Superpower
- U-turn
特性: いかく
持ち物: 鉢巻
性格: ようき
調整: 165(4)-196(244)-111(4)-99(0)-101(4)-157(252)
技: 地震 雪崩 馬鹿力 蜻蛉
Band has a good synergy with Ally Switch and Helping Hand Cresselia. I opted for a fast one to speedcreep all the Pokémon that are calculated to outspeed adamant Landorus, such as Charizard and Tapu Lele. Also, band U-turn does a lot to annoying stuff like Calm Mind Latias/Cresselia. Band does KO Gengar even at minus one, which make the matchup easier.
Heatran @ Shuca Berry
Ability: Flash Fire
Level: 50
EVs: 244 HP / 236 SpA / 28 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Toxic
- Earth Power
- Protect
ヒードラン
特性: もらい火
持ち物: シュカのみ
性格: 控えめ
調整: 196(244)-85(0)-126(0)-198(236)-128(12)-101(28)
技: 熱風 毒々 大地の力 守る
My main answer for Charizard. Toxic is to avoid an autoloss matchup against Calm Mind Cresselia/Latias. I clicked on it once for the whole competition.
Tapu Fini @ Waterium Z
Ability: Misty Surge
Level: 50
EVs: 236 HP / 4 Def / 252 SpA / 12 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Calm Mind
- Protect
カプ・レヒレ
特性: ミストメイカー
持ち物: 水Z
性格: 控えめ
調整: 175(236)-72(0)-136(4)-161(252)-152(12)-106(4)
技: 濁流 ムーンフォース 瞑想 守る
I don't know where to put the Z move, and Fini was the last slot remainaing. I don't know what is better between Z Water and Fairy to be honest.
Kartana @ Assault Vest
Ability: Beast Boost
Level: 50
Shiny: Yes
EVs: 180 HP / 68 Atk / 12 Def / 244 SpD / 4 Spe
Adamant Nature
IVs: 0 SpA
- Leaf Blade
- Smart Strike
- Sacred Sword
- Knock Off
カミツルギ
特性: ビーストブースト
持ち物: 突撃チョッキ
性格: 意地っ張り
調整: 157(180)-231(68)-153(12)-71(0)-82(244)-130(4)
技: リーフブレード スマートホーン 聖剣 叩き
Same Kartana as before.
After a poor perf, I thought it would be cool to use different set for the Open.
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Level: 50
Shiny: Yes
EVs: 252 HP / 148 Def / 108 Spe
Modest Nature
IVs: 0 Atk
- Overheat
- Heat Wave
- Tailwind
- Protect
特性: 日照り
持ち物: メガ石
性格: 控えめ
調整: 185(252)-98(0)-117(148)-196(0)-135(0)-134(108)
技: オーバーヒート 熱風 追い風 守る
Survive Rock Slide from adamant Landorus and Stone Edge from special Landorus.
Cresselia @ Wiki Berry
Ability: Levitate
Level: 50
Shiny: Yes
EVs: 228 HP / 124 Def / 156 SpD
Calm Nature
IVs: 0 Atk
- Icy Wind
- Helping Hand
- Ally Switch
- Trick Room
クレセリア
特性: ふゆう
持ち物: ウイのみ
性格: 穏やか
調整: 224(228)-67(0)-156(124)-95(0)-187(156)-105(0)
技: 凍える風 手助け サイドチェンジ トリックルーム
With all the Salamence I faced, I thought it would be good to have a more balanced spread.
Landorus-Therian @ Choice Band
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 244 HP / 84 Atk / 4 Def / 84 SpD / 92 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower
特性: いかく
持ち物: 鉢巻
性格: 意地っ張り
調整: 195(244)-193(84)-111(4)-95(0)-111(84)-123(92)
技: 地震 雪崩 馬鹿力 蜻蛉
As jolly Landorus was pretty useless, I thought a bulky one would be better, and this was the case. This one lives +1 Muddy Water from Fini.
Heatran @ Life Orb
Ability: Flash Fire
Level: 50
Shiny: Yes
EVs: 244 HP / 236 SpA / 28 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Overheat
- Earth Power
- Protect
ヒードラン
特性: もらい火
持ち物: 命の珠
性格: 控えめ
調整: 196(244)-85(0)-126(0)-198(236)-128(12)-101(28)
技: 熱風 オーバーヒート 大地の力 守る
I wanted to try the life orb version of nama, and one of my other japanese friend kuma, and it was surprisingly good, better than the shuca one I think. Life Orb Overheat does KO Calm Zapdos in sun.
Tapu Fini @ Mago Berry
Ability: Misty Surge
Level: 50
EVs: 236 HP / 4 Def / 252 SpA / 12 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Scald
- Calm Mind
- Protect
カプ・レヒレ
特性: ミストメイカー
持ち物: マゴのみ
性格: 控えめ
調整: 175(236)-72(0)-136(4)-161(252)-152(12)-106(4)
技: 熱湯 ムーンフォース 瞑想 守る
Same as previous but with berry over the Z and scald over muddy.
Kartana @ Grassium Z
Ability: Beast Boost
Level: 50
Shiny: Yes
EVs: 76 HP / 84 Atk / 4 Def / 92 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Protect
- Tailwind
カミツルギ
特性: ビーストブースト
持ち物: 草Z
性格: ようき
調整: 144(76)-212(84)-152(4)-71(0)-63(92)-177(252)
技: リーフブレード 追い風 聖剣 守る
A friend advised me to use grassium Kartana, si I ended up with his spread, and, it worked very well. You live 3 earthquakes from lando and psychic from modest lele.
I think the team was good, not the player.
Though the set were a bit different, friends of mine did very well at worlds with the same six.
--> @Kaaaaatsumii Day 1 (7-1) --> Day 2 (4-3)
--> @Paul_Chua_1 Top 16
Despite my disapointment, I've got a great time at the event. the ambience was really good
I met players I only tchat online in real life
There are many photos I would like to show, but there's already way too much 笑
I realized there is a gap between day 2 players and me. I hope I will be able to join the party again next year.
These person really helped me to prepare for this tournament, it would have been even more a disaster without them :
I apologize for any mistake at English.
Thank you for your time,
Alekso~
Tours special event champion and 1900 ladder team
It has been a long time I didn't write.
I am Aleik, a player from France, and I got 1st place at Tours special event.
The team is inspired from this article.
In dept :
Cresselia @ Psychium Z
Ability: Levitate
Level: 50
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Icy Wind
- Trick Room
- Ally Switch
クレセリア
特性: ふゆう
持ち物: エスパーZ
性格: ひかえめ
調整: 218(180)-67(0)-140(0)-139(252)-150(0)-115(76)
技: サイコキネシス こごえるかぜ サイドチェンジ トリックルーム
Psychium Z is by far the best cress in kang archetypes. It improves the Gengar Kommo matchup and deals with Amoonguss in Metagross matchup. Enough speed to outspeed adamant max speed salamence. Can 2hko it if it's -spdef nature. Also 2hko non-AV Landorus. I didn't know what to choose for the last move, so I choose Ally Switch (笑). It's a shitty move that can makes you win where you supposed to lose. It really helps for the Metagross and Charizard Y matchups.
Heatran @ Shuca Berry
Ability: Flash Fire
Level: 50
EVs: 244 HP / 252 SpA / 12 SpD
Modest Nature
IVs: 0 Atk
- Heat Wave
- Roar
- Earth Power
- Protect
ヒードラン
特性: もらいび
持ち物: シュカのみ
性格: ひかえめ
調整: 196(244)-85(0)-126(0)-200(252)-128(12)-97(0)
技: ねっぷう ほえる だいちのちから まもる
Roar is here to break set up moves. Clef Azu, Snorlax, Eevee, hard trickroom, Chansey and so on.
Kartana @ Assault Vest
Ability: Beast Boost
Level: 50
Shiny: Yes
EVs: 180 HP / 68 Atk / 12 Def / 244 SpD / 4 Spe
Adamant Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Knock Off
カミツルギ
特性: ビーストブースト
持ち物: とつげきチョッキ
性格: いじっぱり
調整: 157(180)-231(68)-153(12)-71(0)-82(244)-130(4)
技: リーフブレード スマートホーン せいなるつるぎ はたきおとす
Deals against Gardevoir constructions and Rain. The Assault Vest allows you to hold a lot of things, like Ludicolo's Ice Beam and Pelipper's Hurricane, or 4 Hyper Voice from Gardevoir. The list is long, you can find out by yourself (笑). Enough speed to outspeed Pelipper.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn
ランドロス
特性: いかく
持ち物: こだわりスカーフ
性格: いじっぱり
調整: 164(0)-216(252)-110(0)-112(0)-101(4)-143(252)
技: じしん いわなだれ ばかぢから とんぼがえり
Choice Scarf helps against Metagross, Charizard Y and Gengar. Nothing much to say here.
Kangaskhan-Mega @ Kangaskhanite
Ability: Scrappy
Level: 50
Happiness: 0
EVs: 164 HP / 252 Atk / 4 Def / 4 SpD / 84 Spe
Adamant Nature
- Fake Out
- Frustration
- Sucker Punch
- Low Kick
メガガルーラ
特性: きもったま
持ち物: ガルーラナイト
性格: いじっぱり
メガ前: 201(180)-161(252)-101(4)-54(0)-101(4)-121(84)
メガ後: 201(180)-194(252)-121(4)-72(0)-121(4)-131(84)
技: ねこだまし やつあたり ふいうち けたぐり
1 point faster than Kartana, to ko Fini at -1 without activating the berry.
Tapu Fini @ Mago Berry
Ability: Misty Surge
Level: 50
EVs: 244 HP / 252 SpA / 12 SpD
Modest Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Calm Mind
- Protect
カプ・レヒレ
特性: ミストメイカー
持ち物: マゴのみ
性格: ひかえめ
調整: 176(244)-72(0)-135(0)-161(252)-152(12)-105(0)
技: だくりゅう ムーンフォース めいそう まもる
Standart Calm Mind Fini. Helps to deal with Kommo, nothing much to say here.
Pilot the team :
Vs /
+
Vs
+
Vs
Frustration + U-Turn on Ludicolo
Vs
+ Kill Zapdos as soon as possible
Vs
+
These leads can vary following the situation or the opponent's team.
Before the tournament
I spammed the same team for over a month, these are the resultats I got online with the team. I was ready for my first big event.
The tournament
R1 Rachel Annand
〇〇
R2 Louis Richard
〇〇
R3 Richard Hodge
×× (笑)
R4 Stéphane Aubert
〇〇
R5 Bartosz Ekiert
〇〇
R6 Hippolyte Bernard
〇〇
Finished 5-1 as 2nd seed.
Top 8 Bartosz Ekiert
×〇〇
Top 4 Florian Henry
×〇〇
Final Luca Lussignoli
〇〇
Final record, 16-4.
I won the tournament and earned the Worlds invite.
I would like to thank C Lan, Kyelse, Nontaro, Paul who helped me for the team and cheered me, and of course Yuudachi for his report.
I will continue to work harder in the future, thank you for taking time to read.
See you in Nashville !
VGC 17 team
Pokémon Showdown VGC 17 team.
This team has all what you need :
-a terrain thanks to Tapu Lele, allow to removes other terrains, then reduce the dammages of Tapu Koko and Tapu Bulu, allow to use will-o-wisp on a pokémon that is protected by the misty terrain
-intimidate with Arcanine to reduce damages on a switch-in physical Pokémon to avoid getting ko'd
-a weather to remove other weathers such as rain or sun
-a slow mode with Curse-Snorlax to take advantage in the trick room
Moreover, the team has four 50% berry users, makes the team even harder to deal against.
In depth
@
art by LightDragon87
Tapu Lele @ Psychium Z
Ability: Psychic Surge
Level: 50
EVs: 44 HP / 28 Def / 236 SpA / 4 SpD / 196 Spe
Modest Nature
IVs: 0 Atk
- Protect
- Psychic
- Moonblast
- Thunderbolt
カプ・テテフ
特性: サイコメイカー
持ち物: エスパーZ
性格: ひかえめ
調整: 151(44)-81(0)-99(28)-198(236)-136(4)-140(196)
技: まもる/サイコキネシス/ムーンフォース/10まんボルト
It was the last Pokémon I choose, and actually I don't know if it's the best filler I could have choose. Tapu Koko, Xurkitree or Tapu Bulu could work in my opinion. Anyway, Tapu Lele was chosen because of it's huge amount of SpAtk, and because I needed for answer to Garchomp. It hold a Z-crystal because I didn't have any Z-move in the team. The evs spread allow Tapu Lele to survive a smart strike from jolly Kartana at -1.
@
Muk-Alola @ Figy Berry
Ability: Gluttony
Level: 50
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Protect
- Gunk Shot
- Knock Off
- Flamethrower
ベトベトン
特性: くいしんぼう
持ち物: フィラのみ
性格: いじっぱり
調整: 212(252)-172(252)-95(0)-76(0)-121(4)-70(0)
技: まもる/ダストシュート/はたきおとす/かえんほうしゃ
Muk seems to be a good counter to the Fakepg team as it deals huge amount of damages to three Pokémon of the team, and remove eviolite from Porygon2. Muk is good, but after usage, I think it's a bit overrated. The evs spread is simple, hit as hard as possible.
@
Ninetales-Alola @ Light Clay
Ability: Snow Warning
Level: 50
Shiny: Yes
EVs: 4 HP / 52 Def / 140 SpA / 60 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Aurora Veil
- Icy Wind
- Disable
キュウコン
特性: 雪降らし
持ち物: ひかりのねんど
性格: おくびょう
調整: 149(4)-64(0)-102(52)-119(140)-128(60)-177(252)
技: ふぶき/オーロラベール/こごえるかぜ/かなしばり
Ninetales was chosen only for its move Aurora Veil. As my team has two ground weaknesses, I chosed to run with Blizzard, especially to one hit knock out the main threat of Muk, Garchomp. Disable was chosen because I feel comfortable using this move, punish choice-item, and Pokémon with only one attacking move, such as Snorlax. The evs spread allow Ninetales to hold on Horn Leech from max attack Tapu Bulu in grassy terrain and a Thunderbolt from life orb max special attack Tapu Koko.
@
art by TsaoShin
Arcanine (M) @ Mago Berry
Ability: Intimidate
Level: 50
EVs: 244 HP / 52 Atk / 28 Def / 164 SpD / 20 Spe
Careful Nature
IVs: 0 SpA
- Flare Blitz
- Extreme Speed
- Protect
- Will-O-Wisp
ウインディ
特性: いかく
持ち物: マゴのみ
性格: しんちょう
調整: 196(244)-137(52)-104(28)-94(0)-133(164)-118(20)
技: フレアドライブ/しんそく/まもる/おにび
The most Pokémon used in the format, and one of the best. As I said, I feel an intimidate user essential in a team. As the team is very weak to Celesteela, Arcanine was the only option available. Will-O-Wips was chosen to shut down physical Pokémon like Muk that threaten the team. The evs spread allow Arcanine to hang on Gigavolt Havoc from timid Tapu Koko and Earthquake from adamant Garchomp.
@
art by sorocabano
Gastrodon @ Wiki Berry
Ability: Storm Drain
Level: 50
EVs: 244 HP / 52 Def / 84 SpA / 124 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Clear Smog
- Toxic
- Recover
トリトドン
特性: よびみず
持ち物: ウイのみ
性格: ひかえめ
調整: 217(244)-79(0)-95(52)-135(84)-118(124)-60(4)
技: ねっとう/クリアスモッグ/どくどく/じこさいせい
As the rain teams are everywhere, I needed a Pokémon to deal with it without reflection. Gastrodon is the best answer for this purpose. Clear Smog help a lot against Snorlax or PZ and Eevee. The evs spread allow Gastrodon to survive a freeze-dry from timid ninetales and take a turn of hail.
@
Snorlax @ Iapapa Berry
Ability: Gluttony
Level: 50
Shiny: Yes
EVs: 52 HP / 100 Atk / 252 Def / 100 SpD
Brave Nature
IVs: 0 Spe
- Double-Edge
- High Horsepower
- Curse
- Recycle
カビゴン
特性: くいしんぼう
持ち物: イアのみ
性格: ゆうかん
調整: 242(42)-157(100)-117(252)-85(0)-143(100)-31(0)
技: すてみタックル/10まんばりき/のろい
Snorlax is one the best Pokémon under trick room. As I haven't any trick room setter in the team, I ran Curse rather than Belly Drum. Snorlax is also good to deal against ground weakness Pokémon such as Nihilego that is a threat for the team. The evs spread allow Snorlax to hang on 4 sacred sword from jolly Kartana at -1 and shatterd psyche from modest Tapu Lele.
Leads
GACT or other Tapu
+
FAKE
+
RAIN
+
SUN
+
OTHER +
Of course some adjustment can be made following the matchup.
To conclude, this is a solid team overall but weak to and .
The other problem of this team is it has no ways of speed control like Tailwind or Trick Room.
I built this team in the aimto counter the current metagame, hope you like this short report.
All credits goes to artists for their art.
Thank you for reading, Aleik.
BSD Razer improved team
Hi, I'm Aleik (@alekso_poke) for this first short report, I will show you the team I built with therazer456 (@RazerVGC) with which we had good ranking. Razer asked me if he wanted me to take a look at his own team.
Then we started the build with razer's base team
As the team had two tailwind setter, I proposed to switch Suicune by a Tapu Fini, because he married well with Incineroar and to get control of the terrain.
In depth
Gardevoir-Mega
Gardevoir-Mega @ Gardevoirite
Ability: Trace
Level: 50
EVs: 180 HP / 252 Def / 36 SpA / 4 SpD / 36 Spe
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Psychic
- Trick Room
- Protect
メガ サーナイト
特性: トレース
持ち物: サーナイトナイト
性格: ずぶとい
調整: 166(180)-81(0)-128(252)-190(36)-156(4)-125(36)
技: ハイパーボイス/サイコキネシス/トリックルーム/まもる
Very defensively trained Gardevoir, to sponge attacks with trace while copying intimidate for exemple. Trick Room setter, to surprise tailwind setter such as zapdos then take advantage of the momentum.
Landorus-Therian
Landorus-Therian @ Choice Band
Ability: Intimidate
Level: 50
EVs: 212 HP / 116 Atk / 4 Def / 68 SpD / 108 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower
ランドロス
特性: いかく
持ち物: こだわりハチマキ
性格: いじっぱり
調整: 191(212)-198(116)-111(4)-112(0)-109(68)-125(108)
技: じしん/いわなだれ/とんぼがえり/ばかぢから
The strongest Pokémon in the format. Choice Band item was an idea from Razer, and I think it's a pretty cool idea ! Landorus still deals a lot of damage even at minus one attack. You two hit knock out most of the Cresselia with U-Turn, one hit knock out Kangaskhan with Superpower and deals good amount of damages on Ground and Rock Weakness.
Aegislash
Aegislash @ Life Orb
Ability: Stance Change
Level: 50
Shiny: Yes
EVs: 220 HP / 4 Def / 196 SpA / 76 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
- King's Shield
- Shadow Ball
- Flash Cannon
- Hidden Power [Ice]
ギルガルド
特性: バトルスイッチ
持ち物: いのちのたま
性格: ひかえめ
調整: 163(220)-49(0)-171(4)-104(196)-180(76)-82(12)
技: キングシールド/シャドーボール/ラスターカノン/めざめるパワー(こおり)
Aegislash is a threat for the most popular Trick Room setter as known as Cresselia, that's why it is so popular in that BSD format. Flash Cannon is here to deal with Kangaskhan and some Tapu Bulu. Nothing more to add here.
Zapdos
Zapdos @ Electrium Z
Ability: Static
Level: 50
EVs: 236 HP / 116 Def / 28 SpA / 84 SpD / 44 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave
- Protect
- Tailwind
サンダー
特性: せいでんき
持ち物: デンキZ
性格: ひかえめ
調整: 195(236)-85(0)-120(116)-163(28)-121(84)-126(44)
技: 10まんボルト/ねっぷう/まもる/おいかぜ
Zapdos is one the best tailwind setter in my opinion. Great counter to Kangaskhan thanks to its ability Static. The Z move one hit knock out most of the electric weakness such as Tapu Fini or Suicune. Heat Wave is a huge stop to Kartana and works against Tapu Bulu as well.
Tapu Fini
Tapu Fini @ Aguav Berry
Ability: Misty Surge
Level: 50
EVs: 236 HP / 92 Def / 140 SpA / 28 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
- Protect
- Moonblast
- Muddy Water
- Calm Mind
カプ・レヒレ
特性: ミストメイカー
持ち物: バンジのみ
性格: ひかえめ
調整: 175(236)-72(0)-146(140)-154(28)-107(12)
技: まもる/ムーンフォース/だくりゅう/めいそう
Tapu is in my opinion the best Tapu in the format. He threats most used Pokémon like Landorus, Heatran, Salamence or Volcarona. Tapu Fini works well against those rain teams that are very popular. Its move are here for the coverage, nothing more to say.
Incineroar
Incineroar @ Assault Vest
Ability: Blaze
Level: 50
EVs: 236 HP / 116 Atk / 76 Def / 68 SpD / 12 Spe
Adamant Nature
- Fake Out
- Flare Blitz
- Darkest Lariat
- Snarl
ガオガエン
特性: もうか
持ち物: とつげきチョッキ
性格: いじっぱり
調整: 200(236)-165(116)-120(76)-90(0)-119(68)-82(12)
技: ねこだまし/フレアドライブ/ロロラリアット/バークアウト
Razer's CRUSH. At first side when he told me Incineroar was a really good in this metagame, I was not convinced. But when I tried it out, I was very impressed by all the works it did. Great support to Tapu Fini and Zapdos to help them to set up thanks to Fake Out. Huge stop to Cresselia, Aegislash, Heatran and Charizard-Y, Incineroar seems to be a good anti-meta call, and would be GODLIKE with Intimidate.
Most you the time, you lead with Incineroar and Tapu Fini or Zapdos. Don't need to explain why I think.
Unfortunately I can't explain all the reparts, because most of them comes from Razer himself.
QR Team: https://3ds.pokemon-gl.com/rentalteam/BT-1160-4140
(some evs spreads may be differents)
I apologize for any mistake at english, remember this is not my first language.
Hope this short report will help you to get good ideas and see you next time for a next report ! ^_^